Terrain.heightmapMaximumLOD
Suggest a changeSuccess!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseSumbission failed
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close Switch to Manualpublic
var heightmapMaximumLOD: int;
public int heightmapMaximumLOD;
Description
Lets you essentially lower the heightmap resolution used for rendering.
This can be used on low end cards to never display the highest lod terrain.
A value of 0 means always showing highest detail. A value of 1 means the triangle count will be reduced to 1/4th.
The heightmap resolution will be halved for width and height.
function Start () {
Terrain.activeTerrain.heightmapMaximumLOD = 1;
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Start() {
Terrain.activeTerrain.heightmapMaximumLOD = 1;
}
}