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Sprite.OverrideGeometry

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public function OverrideGeometry(vertices: Vector2[], triangles: ushort[]): void;
public void OverrideGeometry(Vector2[] vertices, ushort[] triangles);

Parameters

verticesArray of vertex positions in Sprite Rect space.
trianglesArray of sprite mesh triangle indices.

Description

Sets up new Sprite geometry.

Vertex positions are in Sprite.rect space - 0 to Rect.size. Pivot offset and transformation to unit space is done automatically.

The size of the triangle array must always be a multiple of 3. Vertices can be shared by simply indexing into the same vertex.

Sprite UVs are calculated automatically by mapping the provided geometry onto the Sprite texture.

See Also: rect.