Legacy Documentation: Version 5.0
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Sprite.Create(Texture2D,Rect,Vector2,float)

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Parameters

textureTexture from which to obtain the sprite graphic.
rectRectangular section of the texture to use for the sprite.
pivotSprite's pivot point relative to its graphic rectangle.
pixelsToUnitsScaling to map pixels in the image to world space units.

Description

Create a new Sprite object.

See Also: SpriteRenderer class.