Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SkinnedMeshRenderer.GetBlendShapeWeight

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function GetBlendShapeWeight(index: int): float;
public float GetBlendShapeWeight(int index);

Parameters

Description

Returns weight of BlendShape on this renderer.

Index must be smaller than Mesh.blendShapeCount of a mesh attached to this renderer. At weight 0 BlendShape has no influence, at weight 1 BlendShape is fully active, but weight is not limited to [0; 1] range.

See Also: SetBlendShapeWeight.