Find serialized property by name.
You can use this to find a specific property in the target object.
See Also: GetIterator, SerializedProperty.
#pragma strict public class MyObject extends ScriptableObject { public var myInt = 42; } public class SerializedProperty { function Start() { var obj = ScriptableObject.CreateInstance.<MyObject>(); var serializedObject = new UnityEditor.SerializedObject(obj); var serializedPropertyMyInt = serializedObject.FindProperty("myInt"); Debug.Log("myInt " + serializedPropertyMyInt.intValue); } }
using UnityEngine;
public class MyObject : ScriptableObject { public int myInt = 42; }
public class SerializedProperty : MonoBehaviour { void Start () { var obj = ScriptableObject.CreateInstance<MyObject>(); var serializedObject = new UnityEditor.SerializedObject(obj);
var serializedPropertyMyInt = serializedObject.FindProperty("myInt");
Debug.Log("myInt " + serializedPropertyMyInt.intValue); } }