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ScriptableWizard.OnWizardCreate()

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Description

This is called when the user clicks on the Create button.

Here you perform any final creation/modification actions. After OnCreateWizard is called, the wizard is automatically closed.

See Also: ScriptableWizard.DisplayWizard


Scriptable Wizard window for selecting GameObjects of a certain "type".

	// C#
	// Editor Script that lets you "Select" all the GameObjects that have a certain Component.
	
	using UnityEngine;
	using UnityEditor;
	using System.Collections;
	
	public class ScriptableWizardOnWizardCreate : ScriptableWizard {	
		public string componentName = "Camera";
		
		[MenuItem ("Example/OnWizardCreate example")]
		public static void SelectAllOfTypeMenuIem() {
			ScriptableWizard.DisplayWizard(
				"Select objects of type ...", 
				typeof(ScriptableWizardOnWizardCreate), 
				"Select");
		}
		
		void OnWizardCreate() {
			Object[] objs = FindObjectsOfType(typeof(GameObject));
			ArrayList selectionBuilder = new ArrayList();		
			foreach (GameObject go in objs) {
				if(go.GetComponent<componentName>())
					selectionBuilder.Add(go);
			}			
			Selection.objects = selectionBuilder.ToArray(typeof(GameObject)) as GameObject[];
		}	
	}