Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Rigidbody2D.GetRelativePointVelocity

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function GetRelativePointVelocity(relativePoint: Vector2): Vector2;
public Vector2 GetRelativePointVelocity(Vector2 relativePoint);

Parameters

relativePointThe local space point to calculate velocity for.

Description

The velocity of the rigidbody at the point Point in local space.

GetRelativePointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.