| force | In local coordinate system. |
Adds a force to the rigidbody relative to its coordinate system.
Force can be applied only to an active rigidbody. If a GameObject is inactive, AddRelativeForce has no effect.
See Also: AddForce, AddForceAtPosition, AddRelativeTorque.
#pragma strict
// Add a thrust force to push an object in its current forward
// direction (to simulate a rocket motor, say).
public var thrust;
public var rb;
function Start() {
rb = GetComponent.<Rigidbody>();
}
function FixedUpdate() {
rb.AddRelativeForce(Vector3.forward * thrust);
}
using UnityEngine; using System.Collections;
// Add a thrust force to push an object in its current forward // direction (to simulate a rocket motor, say). public class ExampleClass : MonoBehaviour { public float thrust; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void FixedUpdate() { rb.AddRelativeForce(Vector3.forward * thrust); } }
| x | Size of force along the local x-axis. |
| y | Size of force along the local y-axis. |
| z | Size of force along the local z-axis. |
Adds a force to the rigidbody relative to its coordinate system.
Force can be applied only to an active rigidbody. If a GameObject is inactive, AddRelativeForce has no effect.