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Resources.LoadAsync

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public static function LoadAsync(path: string): ResourceRequest;
public static ResourceRequest LoadAsync(string path);
public static function LoadAsync(path: string, type: iOS.ADBannerView.Type): ResourceRequest;
public static ResourceRequest LoadAsync(string path, iOS.ADBannerView.Type type);

Parameters

pathPathname of the target folder.
systemTypeInstanceType filter for objects returned.

Description

Asynchronously loads an asset stored at path in a Resources folder.

Returns a ResourceRequest, from which the asset can be retrieved once the loading operation is completed. Only objects of type will be returned if this parameter is supplied. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

Note:
All asset names & paths in Unity use forward slashes, paths using backslashes will not work.


public static function LoadAsync(path: string): ResourceRequest;
public static ResourceRequest LoadAsync(string path);

Parameters

pathPathname of the target folder.

Description

Asynchronously loads an asset stored at path in a Resources folder.

Returns a ResourceRequest, from which the asset can be retrieved once the loading operation is completed. Only objects of type T will be returned. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

Note:
All asset names & paths in Unity use forward slashes, paths using backslashes will not work.