Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

RenderTargetIdentifier.RenderTargetIdentifier

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public RenderTargetIdentifier(type: Rendering.BuiltinRenderTextureType)
public RenderTargetIdentifier(Rendering.BuiltinRenderTextureType type);
public RenderTargetIdentifier(name: string)
public RenderTargetIdentifier(string name);
public RenderTargetIdentifier(nameID: int)
public RenderTargetIdentifier(int nameID);
public RenderTargetIdentifier(rt: RenderTexture)
public RenderTargetIdentifier(RenderTexture rt);

Parameters

rtRenderTexture object to use.
typeBuilt-in temporary render texture type.
nameTemporary render texture name.
nameIDTemporary render texture name (as integer, see Shader.PropertyToID).

Description

Creates a render target identifier.

Render textures can be identified in a number of ways, for example a RenderTexture object, or one of built-in render textures (BuiltinRenderTextureType), or a temporary render texture with a name (that was created using CommandBuffer.GetTemporaryRT).

RenderTargetIdentifier can be implicitly created from a RenderTexture reference, or a BuiltinRenderTextureType, or a name.

See Also: CommandBuffer.SetRenderTarget.