Makes the rendered 3D object visible if enabled.
#pragma strict
public var rend;
function Start() {
rend = GetComponent.<Renderer>();
rend.enabled = true;
}
// Toggle the Object's visibility each second.
function Update() {
// Find out whether current second is odd or even
var oddeven = Mathf.FloorToInt(Time.time) % 2 == 0;
// Enable renderer accordingly
rend.enabled = oddeven;
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Renderer rend; void Start() { rend = GetComponent<Renderer>(); rend.enabled = true; }
// Toggle the Object's visibility each second. void Update() { // Find out whether current second is odd or even bool oddeven = Mathf.FloorToInt(Time.time) % 2 == 0; // Enable renderer accordingly rend.enabled = oddeven; } }