Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

RenderTexture.generateMips

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var generateMips: bool;
public bool generateMips;

Description

Should mipmap levels be generated automatically?

When a render texture is with mipmaps (useMipMap), then by default rendering into it generates all the mipmap levels.

If you want to render into mip levels manually, set this variable to false.

See Also: useMipMap.