Obsolete
The sleepAngularVelocity is no longer supported. Use sleepThreshold. Note that sleepThreshold is energy but not velocity.
Physics.sleepAngularVelocity
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Close Switch to Manualpublic static
var sleepAngularVelocity: float;
public static float sleepAngularVelocity;
Description
The default angular velocity, below which objects start sleeping (default 0.14). Must be positive.
See the Physics Overview in the manual for more information about Rigidbody sleeping.
This can be overridden per rigidbody using Rigidbody.sleepAngularVelocity.
This value is usually changed in Edit->Project Settings->Physics
inspector instead of from scripts.
Physics.sleepAngularVelocity = 0.1;
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Example() {
Physics.sleepAngularVelocity = 0.1F;
}
}