Removed in version 5.0.1p4
use Physics.defaultContactOffset or Collider.contactOffset instead.
Physics.minPenetrationForPenalty
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Close Switch to Manualpublic static
var minPenetrationForPenalty: float;
public static float minPenetrationForPenalty;
Description
The minimum contact penetration value in order to apply a penalty force (default 0.05). Must be positive.
This value is usually changed in Edit->Project Settings->Physics
inspector instead of from scripts.
Physics.minPenetrationForPenalty = 0.1;
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Example() {
Physics.minPenetrationForPenalty = 0.1F;
}
}