Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ParticleSystem.maxParticles

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var maxParticles: int;
public int maxParticles;

Description

The maximum number of particles to emit.

#pragma strict
public var hSliderValue = 0.0F;
public var part;
function Start() {
	part = GetComponent.<ParticleSystem>();
}
function Update() {
	part.maxParticles = Mathf.RoundToInt(hSliderValue);
}
function OnGUI() {
	hSliderValue = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 100.0F);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float hSliderValue = 0.0F; public ParticleSystem part;

void Start() { part = GetComponent<ParticleSystem>(); } void Update() { part.maxParticles = Mathf.RoundToInt(hSliderValue); } void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 100.0F); } }