The maximum number of particles to emit.
#pragma strict
public var hSliderValue = 0.0F;
public var part;
function Start() {
part = GetComponent.<ParticleSystem>();
}
function Update() {
part.maxParticles = Mathf.RoundToInt(hSliderValue);
}
function OnGUI() {
hSliderValue = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 100.0F);
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float hSliderValue = 0.0F; public ParticleSystem part;
void Start() { part = GetComponent<ParticleSystem>(); } void Update() { part.maxParticles = Mathf.RoundToInt(hSliderValue); } void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 100.0F); } }