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OcclusionArea.center

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public var center: Vector3;
public Vector3 center;

Description

Center of the occlusion area relative to the transform.

	// Sets the center of the occlusion area to the center of the transform

@script RequireComponent(OcclusionArea)

transform.GetComponent.<OcclusionArea>().center = Vector3.zero;
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(OcclusionArea))] public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<OcclusionArea>().center = Vector3.zero; } }