Sent each frame where another object is within a trigger collider attached to this object (2D physics only).
Further information about the other collider is reported in the Collider2D parameter passed during the call.
Notes: Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
See Also: Collider2D class, OnTriggerEnter2D, OnTriggerExit2D.
#pragma strict function OnTriggerStay2D(other) { other.attachedRigidbody.AddForce(-0.1F * other.attachedRigidbody.velocity); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerStay2D(Collider2D other) { other.attachedRigidbody.AddForce(-0.1F * other.attachedRigidbody.velocity); } }