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MonoBehaviour.OnLevelWasLoaded(int)

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Description

This function is called after a new level was loaded.

level is the index of the level that was loaded. Use the menu item File->Build Settings... to see what scene the index refers to. See Also: Application.LoadLevel.

	// Prints "Woohoo" when level 13 is loaded.

function OnLevelWasLoaded (level : int) { if (level == 13) { print ("Woohoo"); } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnLevelWasLoaded(int level) { if (level == 13) print("Woohoo"); } }

OnLevelWasLoaded can be a co-routine, simply use the yield statement in the function.