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This function is called when the MonoBehaviour will be destroyed.
OnDestroy will only be called on game objects that have previously been active.
function OnDestroy () {
print("Script was destroyed");
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void OnDestroy() {
print("Script was destroyed");
}
}
OnDestroy cannot be a co-routine.