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MonoBehaviour.OnDestroy()

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Description

This function is called when the MonoBehaviour will be destroyed.

OnDestroy will only be called on game objects that have previously been active.

	function OnDestroy () {
		print("Script was destroyed");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnDestroy() { print("Script was destroyed"); } }

OnDestroy cannot be a co-routine.