Cancels all Invoke calls on this MonoBehaviour.
// Starting in 2 seconds. // a projectile will be launched every 0.3 seconds using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Rigidbody projectile; Rigidbody instance; void Update() { if (Input.GetButton("Fire1")) CancelInvoke(); } void LaunchProjectile() { instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; } void Example() { InvokeRepeating("LaunchProjectile", 2, 0.3F); } }
no example available in C#
Cancels all Invoke calls with name methodName
on this behaviour.
#pragma strict // Starting in 2 seconds. // a projectile will be launched every 0.3 seconds public var projectile; var instance; function Update() { if (Input.GetButton("Fire1")) CancelInvoke("LaunchProjectile"); } function LaunchProjectile() { instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; } InvokeRepeating("LaunchProjectile", 2, 0.3F);
// Starting in 2 seconds. // a projectile will be launched every 0.3 seconds
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Rigidbody projectile; Rigidbody instance; void Update() { if (Input.GetButton("Fire1")) CancelInvoke("LaunchProjectile"); } void LaunchProjectile() { instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; } void Example() { InvokeRepeating("LaunchProjectile", 2, 0.3F); } }