Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Obsolete
Configuring smooth sphere collisions is no longer needed. PhysX3 has a better behaviour in place.

MeshCollider.smoothSphereCollisions

Switch to Manual
public var smoothSphereCollisions: bool;

Description

Uses interpolated normals for sphere collisions instead of flat polygonal normals.

This smoothes out bumps for sphere's rolling over smooth surfaces. The downside is that rolling over steep corners can behave really strangely and appears like it is pulling the sphere in some direction.