Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseTransforms a position by this matrix (generic).
Returns a position v
transformed by the current fully arbitrary matrix.
If the matrix is a regular 3D transformation matrix, it is much faster to
use MultiplyPoint3x4 instead. MultiplyPoint
is slower, but can handle
projective transformations as well.
See Also: MultiplyPoint3x4, MultiplyVector.
// Find our current location in the camera's projection space. var pt = Camera.main.projectionMatrix.MultiplyPoint(transform.position);
// Find our current location in the camera's projection space. Vector3 pt = Camera.main.projectionMatrix.MultiplyPoint(transform.position);