Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MaterialEditor.TextureProperty

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function TextureProperty(prop: MaterialProperty, label: string): Texture;
public Texture TextureProperty(MaterialProperty prop, string label);
public function TextureProperty(prop: MaterialProperty, label: string, scaleOffset: bool): Texture;
public Texture TextureProperty(MaterialProperty prop, string label, bool scaleOffset);
public function TextureProperty(position: Rect, prop: MaterialProperty, label: string): Texture;
public Texture TextureProperty(Rect position, MaterialProperty prop, string label);
public function TextureProperty(position: Rect, prop: MaterialProperty, label: string, scaleOffset: bool): Texture;
public Texture TextureProperty(Rect position, MaterialProperty prop, string label, bool scaleOffset);
public function TextureProperty(position: Rect, prop: MaterialProperty, label: string, tooltip: string, scaleOffset: bool): Texture;
public Texture TextureProperty(Rect position, MaterialProperty prop, string label, string tooltip, bool scaleOffset);

Parameters

labelLabel for the field.
scaleOffsetDraw scale / offset.

Description

Draw a property field for a texture shader property.