Legacy Documentation: Version 5.0
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Light.intensity

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public var intensity: float;

Description

The Intensity of a light is multiplied with the Light color.

The value can be between 0 and 8. This allows you to create over bright lights.

// Pulse light's intensity over time.
var duration : float= 1.0;

var lt: Light;

function Start() { lt = GetComponent.<Light>(); }

function Update() { // Argument for cosine. var phi: float = Time.time / duration * 2 * Mathf.PI; // Get cosine and transform from -1..1 to 0..1 range. var amplitude: float = Mathf.Cos(phi) * 0.5 + 0.5; // Set light color. lt.intensity = amplitude; }