Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

HumanLimit.max

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var max: Vector3;
public Vector3 max;

Description

The maximum rotation away from the initial value that this muscle can apply.

The center property specifies the rotation of the bone when the muscle is at "rest". The max value specfies the maximum rotation in degrees away from the rest value that the muscle can apply. The min value specifies a similar limit but in the negative direction of rotation.

The allowed range for the maximum is 0..180 degrees.

See Also: HumanLimit.useDefaultValues.