Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

HumanDescription.lowerLegTwist

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var lowerLegTwist: float;
public float lowerLegTwist;

Description

Defines how the lower leg's roll/twisting is distributed between the knee and ankle.

When the lower leg needs to twist or "roll" for the IK, the rotation can be applied at the knee or ankle joints or some twist can be applied at both. The lowerLegTwist is a weighting value in the range 0..1 that determines the fraction of the twist applied at the knee and ankle. For example, a value of zero means the twist should be handled entirely at the knee, while a value of one means it should be applied entirely at the ankle. The default value of 0.5 distributes the twisting evenly between knee and ank;e.

See Also: upperArmTwist, lowerArmTwist, upperLegTwist.