Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

HandleUtility.WorldPointToSizedRect

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function WorldPointToSizedRect(position: Vector3, content: GUIContent, style: GUIStyle): Rect;
public static Rect WorldPointToSizedRect(Vector3 position, GUIContent content, GUIStyle style);

Parameters

positionThe world-space position to use.
contentThe content to make room for.
styleThe style to use. The style's alignment.

Description

Calculate a rectangle to display a 2D GUI element near a projected point in 3D space.

This function is useful when 3D objects need labels or other 2D controls that follow them around in 3D space as the camera moves.