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HandleUtility.PickGameObject

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public static function PickGameObject(position: Vector2, selectPrefabRoot: bool): GameObject;
public static GameObject PickGameObject(Vector2 position, bool selectPrefabRoot);
public static function PickGameObject(position: Vector2, out materialIndex: int): GameObject;
public static GameObject PickGameObject(Vector2 position, out int materialIndex);

Parameters

selectPrefabRootSelect prefab.
materialIndexReturns index into material array of the Renderer component that is closest to specified position.

Description

Pick game object closest to specified position.