Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

HandleUtility.DistanceToArc

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function DistanceToArc(center: Vector3, normal: Vector3, from: Vector3, angle: float, radius: float): float;
public static float DistanceToArc(Vector3 center, Vector3 normal, Vector3 from, float angle, float radius);

Parameters

Description

Pixel distance from mouse pointer to a 3D section of a disc.

Calculates the screen space distance from the mouse pointer to the disc section at given world space position with the given radius and normal. The disc section is defined by from vector and the angle in degrees.

Uses the current camera to determine the distance.

See Also: DistanceToDisc, DistanceToCircle.