Returns unbiased rotation rate as measured by the device's gyroscope.
The rotation rate is given as a Vector3 representing the speed of rotation around each of the three axes in radians per second. This value has been processed to remove "bias" and give a more accurate measurement. The raw value reported by the gyroscope hardware can be obtained with the rotationRate property.
#pragma strict
public var shakeSpeed;
public var shakeSound;
var audio;
function Start() {
audio = GetComponent.<AudioSource>();
}
function Update() {
if (Input.gyro.rotationRateUnbiased.y > shakeSpeed && !audio.isPlaying)
audio.PlayOneShot(shakeSound);
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float shakeSpeed; public AudioClip shakeSound; AudioSource audio; void Start() { audio = GetComponent<AudioSource>(); } void Update() { if (Input.gyro.rotationRateUnbiased.y > shakeSpeed && !audio.isPlaying) audio.PlayOneShot(shakeSound); } }