GameObject.GetComponentInParent
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type | Type of component to find. |
Description
Finds component in the parent.
Recurses upwards till it finds a valid component. Returns null if no component found.
// Disable the spring of the first HingeJoint component
// found on any parent object.
var hinge : HingeJoint;
hinge = gameObject.GetComponentInParent(HingeJoint);
hinge.useSpring = false;
public function GetComponentInParent():
T;
public T GetComponentInParent();
Description
Finds component in the parent.
Recurses upwards till it finds a valid component. Returns null if no component found.