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Close Switch to Manualpublic GameObject(name:
string)
public GameObject(string name);
Description
Creates a new game object, named name.
A Transform is always added to the game object.
// Creates a game object named "Player" and
// adds a rigidbody and box collider to it.
var player : GameObject;
player = new GameObject ("Player");
player.AddComponent ("Rigidbody");
player.AddComponent ("BoxCollider");
// Creates a game object named "Player" and
// adds a rigidbody and box collider to it.
GameObject player;
player = new GameObject("Player");
player.AddComponent<Rigidbody>();
player.AddComponent<BoxCollider>();
public GameObject()
public GameObject();
Description
Creates a new game object.
A Transform is always added to the game object.
public GameObject(name:
string,
params components: Type[])
public GameObject(string name,
params Type[] components);
Description
Creates a game object and attaches the specified components.