Removed in version 5.0.1p4
Property audio has been deprecated. Use GetComponent<AudioSource>() instead. (UnityUpgradable)
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The AudioSource attached to this GameObject (Read Only). (null if there is none attached).
var other : GameObject;
other.GetComponent.<AudioSource>().Play();
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public GameObject other;
void Example() {
other.GetComponent<AudioSource>().Play();
}
}