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BaseInputModule.IsPointerOverGameObject

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public function IsPointerOverGameObject(pointerId: int): bool;
public bool IsPointerOverGameObject(int pointerId);

Parameters

pointerIdPointer id.

Description

Is the pointer over a GameObject that is controlled by the EventSystem.

If the module is pointer based, then override this to return true if the pointer is over an event system object.

function Update()
	{
		if(Input.GetMouseButtonDown(0))
		{
			if(!EventSystems.EventSystem.current.IsPointerOverGameObject())
			{
				Debug.Log("Did not Click on the UI");
			}
		}
	}
using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;

public class example : MonoBehaviour {

void Update () { // Check if the left mouse button was clicked if(Input.GetMouseButtonDown(0)) { // Check if the mouse was clicked over a UI element if(!EventSystem.current.IsPointerOverGameObject()) { Debug.Log("Did not Click on the UI"); } } } }