Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Editor.OnInteractivePreviewGUI

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function OnInteractivePreviewGUI(r: Rect, background: GUIStyle): void;
public void OnInteractivePreviewGUI(Rect r, GUIStyle background);

Parameters

rRectangle in which to draw the preview.
backgroundBackground image.

Description

Implement to create your own interactive custom preview. Interactive custom previews are used in the preview area of the inspector and the object selector.

Implement this instead of OnPreviewGUI if you only want to display interactive custom previews (you can implement both if some previews are interactive and others aren't). The overidden method should use the rectangle passed in and render a preview of the asset into it. The default implementation is a no-op.

Note: Inspector previews are limited to the primary editor of persistent objects (assets), e.g., GameObjectInspector, MaterialEditor, TextureInspector. This means that it is currently not possible for a component to have its own inspector preview.