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DynamicGI.updateThreshold

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public static var updateThreshold: float;
public static float updateThreshold;

Description

Threshold for limiting updates of realtime GI.

A value of 0 means that the lightmap will update regardless of the amount of change in input lighting. A higher value causes the GI to only update when the threshold is exceeded. This is useful for saving CPU cycles and updating those parts of the scene where the lighting is being changed more frequently than other areas where the lighting is mostly static. The default value is 1.0.