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CharacterController.stepOffset

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public var stepOffset: float;
public float stepOffset;

Description

The character controllers step offset in meters.

	// Set the controller step offset to 2.0
	var controller : CharacterController;
	controller = GetComponent.<CharacterController>();
	controller.stepOffset = 2.0;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public CharacterController controller; void Example() { controller = GetComponent<CharacterController>(); controller.stepOffset = 2.0F; } }