Transforms position
from world space into viewport space.
Viewport space is normalized and relative to the camera. The bottom-left of the camera is (0,0); the top-right is (1,1). The z position is in world units from the camera.
#pragma strict
// Finds out whether target
is on the left or right side of the screen
public var target;
var camera;
function Start() {
camera = GetComponent.<Camera>();
}
function Update() {
var viewPos = camera.WorldToViewportPoint(target.position);
if (viewPos.x > 0.5F)
print("target is on the right side!");
else
print("target is on the left side!");
}
// Finds out whethertarget
is on the left or right side of the screen using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform target; Camera camera; void Start() { camera = GetComponent<Camera>(); } void Update() { Vector3 viewPos = camera.WorldToViewportPoint(target.position); if (viewPos.x > 0.5F) print("target is on the right side!"); else print("target is on the left side!"); } }