Transforms position
from world space into screen space.
Screenspace is defined in pixels. The bottom-left of the screen is (0,0); the right-top is (pixelWidth,pixelHeight). The z position is in world units from the camera.
#pragma strict public var target; var camera; function Start() { camera = GetComponent.<Camera>(); } function Update() { var screenPos = camera.WorldToScreenPoint(target.position); Debug.Log("target is " + screenPos.x + " pixels from the left"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform target; Camera camera; void Start() { camera = GetComponent<Camera>(); } void Update() { Vector3 screenPos = camera.WorldToScreenPoint(target.position); Debug.Log("target is " + screenPos.x + " pixels from the left"); } }