Transforms position from world space into screen space.
Screenspace is defined in pixels. The bottom-left of the screen is (0,0); the right-top is (pixelWidth,pixelHeight). The z position is in world units from the camera.
#pragma strict
public var target;
var camera;
function Start() {
camera = GetComponent.<Camera>();
}
function Update() {
var screenPos = camera.WorldToScreenPoint(target.position);
Debug.Log("target is " + screenPos.x + " pixels from the left");
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform target; Camera camera; void Start() { camera = GetComponent<Camera>(); } void Update() { Vector3 screenPos = camera.WorldToScreenPoint(target.position); Debug.Log("target is " + screenPos.x + " pixels from the left"); } }