Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Camera.ResetWorldToCameraMatrix

Switch to Manual
public function ResetWorldToCameraMatrix(): void;

Description

Make the rendering position reflect the camera's position in the scene.

Call this to end the effect of setting worldToCameraMatrix.