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public function AddCommandBuffer(evt: Rendering.CameraEvent, buffer: Rendering.CommandBuffer): void;
public void AddCommandBuffer(Rendering.CameraEvent evt, Rendering.CommandBuffer buffer);


evtWhen to execute the command buffer during rendering.
bufferThe buffer to execute.


Add a command buffer to be executed at a specified place.

Multiple command buffers can be set to execute at the same camera event (or even the same buffer can be added multiple times). To remove command buffer from execution, use RemoveCommandBuffer.

See Also: CommandBuffer, RemoveCommandBuffer, GetCommandBuffers.