clip | The clip being played. |
volumeScale | The scale of the volume (0-1). |
Plays an AudioClip, and scales the AudioSource volume by volumeScale.
#pragma strict @RequireComponent(AudioSource) public var impact; var audio; function Start() { audio = GetComponent.<AudioSource>(); } function OnCollisionEnter() { audio.PlayOneShot(impact, 0.7F); }
using UnityEngine; using System.Collections;
[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip impact; AudioSource audio; void Start() { audio = GetComponent<AudioSource>(); } void OnCollisionEnter() { audio.PlayOneShot(impact, 0.7F); } }
See Also: AudioSource.Play.