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AudioSource.PlayOneShot

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public function PlayOneShot(clip: AudioClip, volumeScale: float = 1.0F): void;
public void PlayOneShot(AudioClip clip, float volumeScale = 1.0F);

Parameters

clipThe clip being played.
volumeScaleThe scale of the volume (0-1).

Description

Plays an AudioClip, and scales the AudioSource volume by volumeScale.

#pragma strict
@RequireComponent(AudioSource)
public var impact;
var audio;
function Start() {
	audio = GetComponent.<AudioSource>();
}
function OnCollisionEnter() {
	audio.PlayOneShot(impact, 0.7F);
}
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip impact; AudioSource audio; void Start() { audio = GetComponent<AudioSource>(); } void OnCollisionEnter() { audio.PlayOneShot(impact, 0.7F); } }

See Also: AudioSource.Play.