Sets the spread angle a 3d stereo or multichannel sound in speaker space.
0 = all sound channels are located at the same speaker location and is 'mono'. 360 = all subchannels are located at the opposite speaker location to the speaker location that it should be according to 3D position. Default = 0.
// when any AudioSource goes trough this transform, it will set it as 'mono' // and will restore the value to 3D effect after exiting // Make sure the audio source has a collider. function OnTriggerEnter(other : Collider) { var audio = other.GetComponent.<AudioSource>(); if(audio) audio.spread = 0; }
function OnTriggerExit(other : Collider) { var audio = other.GetComponent.<AudioSource>(); if(audio) audio.spread = 360; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { AudioSource audio = other.GetComponent<AudioSource>(); if (audio) audio.spread = 0; } void OnTriggerExit(Collider other) { AudioSource audio = other.GetComponent<AudioSource>(); if (audio) audio.spread = 360; } }