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AudioSource.pitch

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public var pitch: float;
public float pitch;

Description

The pitch of the audio source.

#pragma strict
@RequireComponent(AudioSource)
public var startingPitch = 4;
public var timeToDecrease = 5;
var audio;
function Start() {
	audio = GetComponent.<AudioSource>();
	audio.pitch = startingPitch;
}
function Update() {
	if (audio.pitch > 0)
		audio.pitch -= Time.deltaTime * startingPitch / timeToDecrease;
}
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public int startingPitch = 4; public int timeToDecrease = 5; AudioSource audio; void Start() { audio = GetComponent<AudioSource>(); audio.pitch = startingPitch; } void Update() { if (audio.pitch > 0) audio.pitch -= Time.deltaTime * startingPitch / timeToDecrease; } }