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AudioChorusFilter.dryMix

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public var dryMix: float;
public float dryMix;

Description

Volume of original signal to pass to output. 0.0 to 1.0. Default = 0.5.

	// Dont mix the original sound with the filter, only use the processed output

@script RequireComponent(AudioSource) @script RequireComponent(AudioChorusFilter)

function Start() { GetComponent.<AudioChorusFilter>().dryMix = 0; }
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioChorusFilter))] public class ExampleClass : MonoBehaviour { void Start() { GetComponent<AudioChorusFilter>().dryMix = 0; } }