Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

BlendTree.CreateBlendTreeChild

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function CreateBlendTreeChild(threshold: float): Animations.BlendTree;
public Animations.BlendTree CreateBlendTreeChild(float threshold);
public function CreateBlendTreeChild(position: Vector2): Animations.BlendTree;
public Animations.BlendTree CreateBlendTreeChild(Vector2 position);

Parameters

positionThe position of the child. When using 2D blend trees.
thresholdThe threshold of the child. When using 1D blend trees.

Description

Utility function to add a child blend tree to a blend tree.

The blend tree asset that is created is added as a sub asset of the blend tree. This function pushes an Undo operation.