Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AnimationCullingType.BasedOnUserBounds

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Animation is disabled when Animation.localBounds are not visible.

Animation.localBounds can be set by user, when culling is set to BasedOnUserBounds. This culling method works better than BasedOnRenderers, because animation can push itself into the camera frustum. See Also: BasedOnClipBounds, Animation.localBounds property.