Legacy Documentation: Version 5.0
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Animation.AddClip

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public function AddClip(clip: AnimationClip, newName: string): void;

Parameters

Description

Adds a clip to the animation with name newName.

var walkClip: AnimationClip;
var anim: Animation;

function Start() { anim = GetComponent.<Animation>(); anim.AddClip(walkClip, "walk"); }

public function AddClip(clip: AnimationClip, newName: string, firstFrame: int, lastFrame: int, addLoopFrame: bool = false): void;

Parameters

addLoopFrameShould an extra frame be inserted at the end that matches the first frame? Turn this on if you are making a looping animation.

Description

Adds clip to the only play between firstFrame and lastFrame. The new clip will also be added to the animation with name newName.

If a clip with that name already exists it will be replaced with the new clip.

	var anim: Animation;

function Start() { anim = GetComponent.<Animation>(); // Split the default clip into a shoot, walk and idle animation anim.AddClip(anim.clip, "shoot", 0, 10); // walk and idle will add an extra looping frame at the end anim.AddClip(anim.clip, "walk", 11, 20, true); anim.AddClip(anim.clip, "idle", 21, 30, true); }