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WheelCollider.steerAngle

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public var steerAngle: float;
public float steerAngle;
public steerAngle as float

Description

Steering angle in degrees, always around the local y-axis.

	// steer forwards

collider.steerAngle = 0;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        collider.steerAngle = 0;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		collider.steerAngle = 0

At high velocities use only small steer angles; a few degrees should suffice.