The radius of the wheel, measured in local space.
The radius will be scaled by the transform's scale.
collider.radius = 0.5;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { collider.radius = 0.5F; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: collider.radius = 0.5F